Welcome to the prehistoric world of Pangaea! 165 million years ago, dinosaurs walked the Earth with a plethora of mysteries to unveil. In this one vs. one trading card game, the dinosaurs have RETURNED.
Choose your Legend and build your deck by adding hard-hitting dinosaurs to prepare for battle. Combine powerful action cards and game changing events to bring your opponents’ Legend to extinction!
Through gameplay, lore, and diverse artwork, we invite you to join us in uncovering legendary prehistoric tales like you’ve never heard before.
Become, Forever Legendary.
Number of Players - 2
Deck Building:
A game requires each player to use a single Legend and a 40 card deck. A player's deck count does not include their Legend. A deck may not have more than 3 event cards. A deck has no limitations on dinosaurs, fossil energies or action cards, but cannot exceed the player's deck limit.
Dinosaurs
Dinosaurs are the main cards you will use to inflict damage to an enemy Legend and battle. Size is everything here, no energy is needed to play these cards. Instead, they are limited by their size. You are only allowed a size limit of 10 on your board. A dinosaur’s size can be found on the top right corner of the card.
There is no limit to how many dinosaurs you may have per deck and no limitations on putting different types in the same deck.
Types
Carnivore (Theropods) - Indicated by the red card color or the rex footprint icon on the card itself, these dinosaurs will have an even balance of health and attack stats.
Herbivore (Sauropods) - Indicated by the green card color or the leaf icon on the card, these dinosaurs will rely on elevated health stats to conquer enemy Legends.
Pterosaurs - Indicated by the yellow card color or the feather icon on the card, these dinosaurs will rely on their speed and stealth abilities to conquer enemy Legends.
Ocean Dwellers - Indicated by the blue card color or the ammonite icon on the card, these dinosaurs have a slightly higher health with a balanced attack.
Legends
Legends are your health source for the game and include unique and powerful abilities to aid you in battle. These Legendary Dinosaurs initiate the game and provide your base health. They remain dormant throughout the game until they are reduced to half their life points.
Once activated, they deliver powerful effects that can help you turn the tides of the game. When this dinosaur is active, it deals recoil damage when attacked by an opposing dinosaur. Legends cannot attack, but do have an attack stat. Once a Legends’ health drops to zero, the game is immediately over and that player loses the game.
Remember, your Legend card does not count towards your deck size and only one Legend card is allowed per player.
Actions and Event Cards
Action cards are single use cards with a variety of abilities. Such abilities include, obtaining more cards, increasing the strength of a friendly dinosaur or providing aid in the presence of an event. Prior to being played, fossil energies are utilized for these actions. The fossil cost is the number indicated on the top right corner of each action card. Action cards are distinguished by their gray/black card base colors. There is no limit of action cards per deck.
Event cards are multi-use cards that can assist a players’ board or devastate the enemy. These cards can last anywhere from one to four turns by causing damage to an enemy legend or eliminating the board of certain cards. These are only a few of the many uses of an event card. These cards also utilize fossil energies. Your deck is limited to three event cards per deck. Event cards are distinguished by their purple card base colors.
Fossil Cards
Fossil energy cards are resources used to play action and event cards on your side of the field. There is no limit to how many you may have per deck. Once a card is drawn during your turn, you may play a fossil or dinosaur card in the Fossil Bank. Fossil cards re-energize at the beginning of your turn. In addition, you may play dinosaur cards into the fossil bank. The amount of fossil energy generated is determined by the size of the dinosaur. For example, a size two dinosaur will produce two fossil energies.
A player's board is separated into six areas. Those areas are:
The Battlefield: Dinosaurs are placed into the battlefield when played. A player’s battlefield has a size limit of 10.
The Legend Zone: This is where a player’s Legend card resides.
The Tar Pit: The Tar Pit is the player’s discard. This zone is where a player will place all fossilized dinosaurs, events and action cards after use.
The Deck Zone: This is where each player will place their respective decks.
Fossil Bank: This zone is where each player will place any fossil energies, permanent or temporary.
Event Zone: Any Event cards a player uses are placed here until they are sent to the tar pit.
To start the game, players must determine who goes first by randomization. Once this is determined, each player shuffles their decks and places their chosen Legends in their Legend Zone.
Both players draw seven cards to create their hand. After drawing their initial hands, starting with the player going first and alternating each time, they will decide to keep their hand or use a mulligan. When a player chooses to mulligan, they shuffle their initial hand into their deck and draw a new hand with one less card. A player may mulligan as many times as they want, but when they decide to keep their hand, they can’t mulligan anymore.
During the first turn of the game, that player will only draw 2 cards at the start of their turn and can’t attack that turn.
A turn in Pangaea is made up of 5 phases.
Start of Turn - At the beginning of a player’s turn, they will draw 2 cards from their deck. They will choose to place a fossil energy or dinosaur into the Fossil Bank. Finally, the player will awaken all the cards they control.
Main Phase – During the Main Phase players have multiple options and can do them in any order.
*Playing a Dinosaur – As long as a player has enough available size to play a dinosaur, they may play it from their hand to the battlefield.
*Playing an Action or Event – Using fossil energy generated from their fossil bank, players can play Action and Event cards during their turn.
*Attack with a Dinosaur – Only Dinosaurs that were in play at the beginning of this turn can declare an attack, unless it has Haste. When a player wants to attack with a dinosaur, they fatigue that dinosaur and declare the target of their attack (an opposing dinosaur or Legend).
Combat – After a player declares an attack with a dinosaur, combat begins. Follow in order, then return to the Main Phase.
1. The attacked player may deplete a dinosaur they control to block the attack. If a dinosaur blocked the attack, that dinosaur is now considered the defending dinosaur. If not, the original target is.
2. Both the attacking and defending dinosaur deals damage to each other simultaneously (unless the defending dinosaur is a dormant Legend). If the attacking dinosaur is already fatigued, no damage is done to the attacking dinosaur.
3. If any dinosaur now has more damage than health, fossilize it.
A player wins the game by reducing the enemy Legend to 0 HP.
Alternative conditions include:
A player runs out of cards in their deck and/or playable moves.
Additional effects from cards.
Fossilize: Send to Tar Pit as Dinosaur is defeated
Tar Pit: Discard Pile
Awakened Position: Card is placed in a vertical position.
Fatigued Position: Card is set to a horizontal position and cannot be declared an attacker or blocker.
Awaken: Return card from fatigued position to awakened position.
Disable: When a dinosaur is disabled, all of its abilities and wild effects cannot be used and/or have no effect.
Crush: Any excess damage, after an attack is blocked, will hit the original target.
Haste: This Dinosaur can attack the same turn it is put into play.
Intimidation: Upon playing a dinosaur with “Intimidation”, you may send 1 opposing dinosaur with less HP than the played dinosaur to the opponent’s hand.
Drown: When a dinosaur with “Drown” damages another dinosaur, flip a coin. If heads, the damaged dinosaur is paralyzed this turn. That dinosaur takes 1 DMG at the start of each turn, if the attacking dinosaur is still in play. Drown only deals 1 DMG regardless of the amount of Drown affecting that dinosaur.
Paralysis: When a dinosaur with this effect attacks another dinosaur, flip a coin. If heads, the targeted dinosaur is stunned until the end of the next turn. When stunned, dinosaurs cannot attack, block, deal damage, or use abilities.
Confusion: If an attack is dealt by a dinosaur with the Wild Effect, “Confusion”, flip a coin. If heads, opposing attacked dinosaurs are confused until fossilized. Whenever a dinosaur that is confused declares an attack, roll the dice. If heads, the attack goes through normally, and if tails, confused dinosaur attacks itself.
Unblockable: Dinosaurs can't block this attack.
First Strike: During the attack step involving this dinosaur, this dinosaur will deal damage before the opposing dinosaur. If both dinosaurs have First Strike, they deal damage simultaneously.